home · back to the game · the rules
Kiekendief: “Array”
Staartschot: “Array”
“Array”
Lone Wolf: “Array”
nothing of note
| Pilot | Move 1 | Move 2 | Move 3 |
|---|---|---|---|
| Rode Baron (bot) | L Bank left fire A (ahead) | L Bank left fire R (right) | A Straight ahead |
| Zwarte Valk (bot) | R Bank right | A Straight ahead | R Bank right |
| Lone Wolf (bot) | LS Sideslip left fire R (right) | R Bank right fire R (right) | R Bank right |
| Kiekendief (bot) | A Straight ahead | L Bank left | L Bank left |
| Staartschot (bot) | R Bank right fire L (left) | R Bank right | L Bank left |
| Downing John (bot) | L Bank left fire A (ahead) | RS Sideslip right fire L (left) | RS Sideslip right |
Abbreviations, for reference: A = Straight ahead, L = Bank left, R = Bank right, LS = Sideslip left, RS = Sideslip right, 0 = Hold, IT = Immelmann, SL = Split-S left, SR = Split-S right, LO = Loop, TA = Take off, runway Alpha, TB = Take off, runway Beta, TC = Take off, runway Gamma, T = Roll on, LD = Land. For fire, A, L and R mean the same as for a manoeuvre: ahead, left, right.
The three moves have been carried out and the clouds have shifted one hex. This, then, is the position turn 8 began with.
Without flight paths or lines of fire, so you see the positions only.
| Pilot | Damage taken | Damage dealt | Damage left | Ammunition | Kills | Points | Condition |
|---|---|---|---|---|---|---|---|
| Rode Baron | 0 DP | 0 DP | 3 of 12 | 12 | 0 | +0 | in the air |
| Zwarte Valk | 1 DP | 0 DP | 8 of 12 | 13 | 0 | +0 | in the air |
| Lone Wolf | 0 DP | 4 DP | 12 of 12 | 10 | 0 | +4 | in the air |
| Kiekendief | 0 DP | 0 DP | 12 of 12 | 14 | 0 | +0 | in the air |
| Staartschot | 4 DP | 0 DP | 8 of 12 | 12 | 0 | +1 | in the air |
| Downing John | 0 DP | 0 DP | 12 of 12 | 11 | 0 | +0 | in the air |
Damage taken is all damage an aircraft suffered this turn, from hits and from clouds. Damage dealt is the damage a pilot did to other aircraft with their hits; hits on balloons do not count. Repairs are listed separately in the report.
Lone Wolf was the only one left after 33 turns. Below is what each pilot earned in this game: a point per hit, more for a kill, and a loss for anyone who went down.
| Pilot | This game | Kills | Ending |
|---|---|---|---|
| Lone Wolf | +28 | 3 | still flying |
| Downing John | +6 | 1 | shot down |
| Kiekendief | -1 | 0 | shot down |
| Staartschot | -2 | 0 | shot down |
| Zwarte Valk | -3 | 0 | shot down |
| Rode Baron | -4 | 0 | shot down |
This site uses technical cookies only, among them one to remember which language you read in. The server does count how many different visitors the home page gets per day, per week and per quarter, but it does so with a code from which no individual visitor can be identified and which is kept for three months at most; there are no third-party cookies, and nothing goes to advertisers. Read the privacy statement.