Demonstratiepartij

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Turn 40 of 40wind → southeastAll games
Move by move:Whole turnMove 1Move 2Move 3← previous turnnext turn →
αβγ2Rode BaronZwarte ValkLone WolfKiekendiefStaartschotDowning John

Chatter

Nobody wrote anything this turn.

What you see on the board

Aircraft
Each aircraft is a biplane in its player's colour, nose pointing the way it is flying.
Ring around it
A brass ring means that pilot has twenty points or more and so gets ace advantages.
Coloured runways
The airfields, each with three runways: α to the left, β towards the centre and γ to the right. The runways are coloured in the pilot's colour. An airfield with faded runways belongs to a pilot who is out of the fight.
Grey patches
Thunderclouds. Flying into one costs damage, and you cannot shoot into or through them.
Darker outer ring
The last row of hexes. Cross it and you leave the playing area and crash.
Solid lines
The route an aircraft flew this turn, with a pale open ring (no fill, rather than the player's colour) at its starting point.
Dotted lines
The bursts fired. A filled dot in the player's colour on the line means it struck home — the pale ring at a starting point and the filled dot of a hit stay two separate things, even when they happen to land on the same spot.
Names by the airfields
Each airfield shows its pilot's name with two numbers, for example 12/16: how many more damage points he can take before he goes down, and how many bursts he has left.

What happened

Move 1

  • Rode Baron hits Zwarte Valk at 2 hexes (3 DP)
  • Zwarte Valk hits Rode Baron at 2 hexes (3 DP)

Move 2

nothing of note

Move 3

  • Zwarte Valk hits Rode Baron at 1 hex (4 DP)
  • Rode Baron has been shot down.

After the last move

  • The clouds shift one hex towards the southeast.

Orders sent in

PilotMove 1Move 2Move 3
Rode Baron (bot)A Straight ahead
fire R (right)
A Straight ahead
fire R (right)
LS Sideslip left
fire R (right)
Zwarte Valk (bot)L Bank left
fire L (left)
L Bank leftR Bank right
fire A (ahead)

Abbreviations, for reference: A = Straight ahead, L = Bank left, R = Bank right, LS = Sideslip left, RS = Sideslip right, 0 = Hold, IT = Immelmann, SL = Split-S left, SR = Split-S right, LO = Loop, TA = Take off, runway Alpha, TB = Take off, runway Beta, TC = Take off, runway Gamma, T = Roll on, LD = Land. For fire, A, L and R mean the same as for a manoeuvre: ahead, left, right.

How the board stood after turn 40

The three moves have been carried out and the clouds have shifted one hex. This, then, is the position turn 41 began with.

αβγ2Rode BaronZwarte Valk 1/4Lone WolfKiekendiefStaartschotDowning John

Without flight paths or lines of fire, so you see the positions only.

How the aircraft stood

PilotDamage takenDamage dealtDamage leftAmmunitionKillsPointsCondition
Rode Baron7 DP3 DP0 of 12121+3shot down
Zwarte Valk3 DP7 DP1 of 1241+13in the air

Damage taken is all damage an aircraft suffered this turn, from hits and from clouds. Damage dealt is the damage a pilot did to other aircraft with their hits; hits on balloons do not count. Repairs are listed separately in the report.

Result

Zwarte Valk was the only one left after 40 turns. Below is what each pilot earned in this game: a point per hit, more for a kill, and a loss for anyone who went down.

PilotThis gameKillsEnding
Zwarte Valk+181still flying
Lone Wolf+92shot down
Rode Baron+31shot down
Downing John+11shot down
Staartschot+01shot down
Kiekendief-30shot down

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